Hi, I'm Tim.
Or you can call me Princeling, if you recognize the name there.
I make games I actually want to play.
I started Sunlit Game Studio because I wanted to make games that feel like places — warm, lived-in, and real.
I'm drawn to simulation and systems: the way small rules create big emergent moments. Ice Age Life is the first game I've built here — it's out now on iPhone and iPad, and it's the most personal project I've worked on.
I'm doing this solo, learning as I go. That's the honest version.
About me
I started Sunlit on a simple belief: games should be warm, inviting, and systems-driven. I'm not interested in dopamine loops or predatory monetization. I want to create spaces where players can relax, experiment, and tell their own stories.
My inspiration comes from the quiet moments in life — the morning sun hitting the kitchen table, the sound of rain against the window, the feeling of building something with your own hands.
What I Care About
Warmth
I prioritize cozy, inviting aesthetics and non-violent gameplay loops.
Depth
Simple on the surface, but driven by complex, emergent simulations underneath.
Respect
I respect players' time and intelligence. No dark patterns.
Get in Touch
If you have ideas, thoughts, or concerns — or simply want to reach out, you can get in touch here.